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SXSS56

Solo · FREE PLAY

Forty Thieves Solitaire

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Solitaire
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Game guide · SXSS56

The Forty Thieves Solitaire playbook

Take a moment to read the table. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Take the next action only when the current step is clear. Begin with the objective. Move one card at a time; build down in the same suit. Empty columns accept one card. Return to the explanation when a decision is unclear.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

Give this approach a try

Look at the complete hand before deciding. Select a face-up card and then the destination pile or Empty slot. Return to the explanation when a decision is unclear.

Your objective

Build eight suit foundations from ace to king. Take the next action only when the current step is clear. Keep the active rule in mind.

From the start of a round

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

How your actions work

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Take the next action only when the current step is clear. Use the rule sheet as a reference.

A useful example

A club 5 can move onto a club 6, but a whole run cannot move together. The same rule applies on a phone and on a computer.

Pay attention to this rule

Keep the active rule in mind. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Return to the explanation when a decision is unclear.

Helpful answers for players

What is the aim?

Build eight suit foundations from ace to king. Keep the active rule in mind. Take the next action only when the current step is clear.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Before making a move, check the cards in view. Check the relevant controls before continuing.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Keep the active rule in mind. Use another round to revisit a decision.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. A clear plan starts with the current position. Take the next action only when the current step is clear.

What completes a round?

Build eight suit foundations from ace to king. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Take a moment to read the table. Check the relevant controls before continuing.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. For a calm first round, focus on one decision. Use another round to revisit a decision.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Use the rule sheet as a reference. Return to the explanation when a decision is unclear.

What completes a round?

Build eight suit foundations from ace to king. Begin with the objective. Take the next action only when the current step is clear.

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